Contents in this article are taken from a test version and could be subject to change for the final version. When this happens, we will inform you.
Campaign
Our next Campaign launches on Monday, December 23, and includes the Blueprint for the Mercer's Axe+ (Scout) at 1750 Campaign Tokens, the CRM Rifle+ (Hunter) at 2000 Campaign Tokens, and 60 Universal Apocalypse Tokens at 3000 Campaign Tokens.
CRM Rifle+ (Hunter)
Upgraded equipment
Jadis' CRM Rifle is getting an improvement. Check out the Special Functionality below.
One-time skin
We normally don't use Campaigns to push new weapon skins, but we are happy to announce that we'd like to celebrate the upcoming holiday season with you early. Therefore, enjoy our new cool CRM Rifle skin during this Campaign!
Special functionality
Attacks in a 60-degree cone.
Weapon damage is increased by 33%. Attacks towards enemies who are within 2 spaces of you deal 30% additional total damage. When a teammate attacks enemies within the attack range, the wielder has a 70% chance to attack as well, dealing 100% damage to the enemies.
If the survivor using this weapon makes an attack before moving on their turn, they may make a quick movement after attacking.
Charge attack is a bonus attack in a line further away that inflicts guaranteed Critical Hit. Attacks towards enemies within 2 spaces of you roots the target
Traits
Silver Destructive, Golden Charging, Golden Razor
Blueprint: Mercer's Axe+ (Scout)
Upgraded equipment
The well-known Mercer's Axe is getting an improvement. Check out the Special Functionality below.
Survival Pass and Campaign
Two Blueprints for Abbyss's Axe+ are up for grabs in the Survival Pass, while one Blueprint for Mercer's Axe+ will be available in the next Campaign. This allows you to use Breakthrough on it!
Special Functionality
Attacks in a two space arc, covering the spaces to the front and front-right of the survivor. Overwatch attacks force the enemy to end their turn early.
If the user didn't move before attacking, regain an Action Point after attacking once per turn. If this point is used to make another attack, it has guaranteed Critical Hit and weakens the target(s) for 1 turn. Melee attacks against weakened enemies are guaranteed to not be body shots, and have a 100% chance to give a charge point. When the wielder gains a charge point at any time, this weapon gains 4% total damage, up to 8 times.
Deals additional damage. Killing an enemy grants 2 charge points (instead of 1).
The charge attack is an extra attack that inflicts a guaranteed critical hit in a 3-space arc.
Apocalyptic Trait
Damage
Traits
Silver Tactical, Golden Destructive, Golden Razer